Atomiclick
A downloadable Atomiclick for Windows
Idle / clicker game using my custom game engine based on SDL2.
Well you probably guessed, you click and gain money, you can build some robots once you reach level 2, they make you gain money passively.
You can decrease time need for robots to make money, increase gain per click.
There is a power related thing, if it goes near 100% you'll gain a lot of money all the time it stay near 100%.
Music from https://filmmusic.io:
"Music for Manatees" by Kevin MacLeod (https://incompetech.com)
"Spacial Harvest" by Kevin MacLeod (https://incompetech.com)
"Tranquility" by Kevin MacLeod (https://incompetech.com)
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
Should run on every Windows 32bits or 64bits.
Status | In development |
Platforms | Windows |
Author | GregoryGentilhomme |
Tags | atomiclick, Clicker, Minimalist |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Update V0.8.4May 13, 2019
- Small update for supporting meApr 23, 2019
- Update V0.8.3Apr 20, 2019
- Update V0.8.2Apr 20, 2019
- Upload method changedApr 17, 2019
- Update V0.8Mar 25, 2019
- Update V0.77Mar 15, 2019
- Update V0.76Mar 15, 2019
Comments
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Not bad for a clicker, I see a lot of potential. I like how the screen is breathing slowly, it seems relaxing to me.
The Gold per click starts out slow but, when you get around level 50 it goes up very quickly. At level 115 or so, your gold per click (top left) is actually higher than the amount you need to level it up, so its basically a game breaker. It may do the same thing for the Managers, but I only bought 25 of them to see how they worked.
On the bottom left where it says (Rest), it should say (Reset).
Other than that, I don't see anything else wrong with the game. Thank you very much, I had fun playing it.
Hey, thanks for your comment and glad you had fun !
To be honest I didn't went that far in my own game, just around level 10.. So thanks for your feedback it's much appreciated. I'll investigate this high level issue and make a real growing curve.
I'll fix that missing e on reset.
Thanks again, and happy to see you had fun !
I really like that little smoke trail coming off the mouse.
I didn't see any game breakers this time around.
The growing curve is good because, it forces you to buy the managers and train them.
After level 22 it started taking a while. I completely stopped clicking and was just waiting for the Managers to get the gold for me. After I reset, I didn't use any managers at all. Going from level 19-20 is 1,000 clicks, 39-40 is 2,000 etc.
The growing curve you have is 50 clicks each level. 100 >150 >200 >250 >>>
Possibly use a % then have it round up to the nearest whole number. I've noticed that some clicker games would use something around 17%. Each level would go 100 > 117 > 137 > 160 >>> the amount of clicks per level wouldn't go up as fast.
The (Power %) on the top right, seems to do whatever it wants to do.
When you're clicking, it goes up to 100 then stays between (95-100%) This part works properly.
When you are not clicking (Idle) the Power goes up and down randomly, I'm not sure why it goes up by itself?
"IF" it goes all the way to 0%, it magically jumps back to 100%.
Hi slavik_00, I'm glad you like the changes !
I agree with you, 50 more clicks is a bit too much, I'll reduce it to 17 as you suggested and we will see how it goes.
About the power :
It randomly goes up and down, so it's normal that it can goes back all the way up or down.
This random change is based, for now, on how many managers you have, more you have more it will fluctuate.
I'll change this in an update, make it not related to managers, but with it's own things to buy and update.
For now, once power reach near 100% you'll gain 10% of the managers' gain per frame ( mean you can gain 60 times managers' gain per second ).
Thank you so much for helping me balancing the game and you suggestions.
This is much better than it was before. Going from level 19-20 is 406 clicks. The total number of clicks from level 1-20 is 4,087.
If you start adding more buttons, you might want to raise that 17 clicks up to 22-25 or maybe even higher. It depends how fast the other buttons give you gold.
The power % works better now. For it to go up, you need to click approximately 3 times every second. It doesn't fluctuate nearly as much as before.
When the Power % drops to 0%, it does not magically jump back to 100%, so that has been fixed.
Right now, the game is geared towards "active clicking" and less "idle".
When I tried the newest update, I played it like I usually play clicker games (continuous clicking, averaging 6-12 clicks/second). I bought the least expensive items everytime.
I click very fast and to get to level 20, it still took me 27 minutes. (somewhere between 9,720 - 19,440 total clicks, I didn't keep track) .
It would probably take an hour or more for a "regular player, 3-5 clicks/second", to get to level 20.
Most clicker games have small achievements (you have clicked 100 times, 1,000 times, etc), or atleast somewhere that you can see your "total clicks". Maybe even somewhere that shows your "Total playing time". Some people like challenging themselves, to see how fast they can click, or get to a certain level within a set amount of time.
In my opinion so far, if you like clicker games, where you are actually (Playing the game) and not just sitting there "watching it", even though there aren't many buttons yet, this game is getting more fun each update.
Thank you for you support, it's much appreciated !
I've listen to what you said and I've made some changes according to what you "asked". I must say you have good ideas for this game !
I've added total playtime, total clicks and clicks per second, so you and other players can hopefully challenge yourself.
The achievement system will come with the next update, with probably "something" that will randomly pop on the screen, that we will have to click on to get a small gold bonus.
I hope you will like those changes and keep on playing.